Friday, 6 June 2025

Questing Knight (GLOG class) +D6 swords, titles, and disgraces

 

Questing Knight

The Green Knight movie review: A24's adaptation is the ultimate Arthurian  trip. 
The Green Knight - channel this dude's wet cat energy

Equipment: A sword, shield, chainmail, sad warhorse

Class Trait: You get +2 HP and -1 save vs Charm for each Questing Knight template you have.

Skills: Horsemanship, Farming, or Politic

Class Level

Abilities

A

Quest, Chivalric Behaviour

B

Genuine Pleasure, Fair Maiden

C

Gentle and Strong

D

Great Oath, +1 to attack and damage

Quest

You may at any point declare a Quest - you may have 1 Quest at a time, and if you leave your Quest you gain 2d4 Fatigue.

There are 3 kinds of quests. You do not get a reward for a Quest unless you have declared it, but you can add +[templates] to any rolls to complete it.

Quest Type

Description

Princess

A Quest to rescue a princess, damsel, femboy, or town from mortal peril, an unwanted marriage, or a terrible parent/ruler. Rewards you with a Title.

Dragon

A Quest to slay a dragon, ogre, witch, or some other great monster. Rewards you with a Sword.

Subjugation

A Quest to obey a master and subjugate a town, person, or population. Rewards you with Disgrace.

You may begin the game with 1 random Title, Sword, or Disgrace (1d6: 1-2=Title, 3-4=Sword, 5-6=Disgrace)

Chivalric Behavior

Your code of chivalry must include the following, but can have more:

  • Always protect those in need

  • Always treat others with courtesy and without judgement

  • Never decline a duel or challenge

  • Never decline a gift or break a promise

So long as you live by your code unwaveringly, supernatural beings, peasants, and young nobles will act the same.

If you ever break your code, you become cursed.

A Genuine Pleasure

If you are polite, friendly, and honest, local lords, wizards, ogres, and witches will allow you into their homes and keep you as a welcome guest, giving you and your party food, drink, and a place to safely rest.

Fair Maiden

You hear tell of a Princess being held captive by a Dragon. Ask the GM where she is.

Gentle and Strong

When a bully or monster attempts to attack someone near you for the first time each day, you can step in and block the attack with your shield.

Great Oath

Once, when you declare a quest, it will be accomplished, so long as you keep trying. The GM may break every other rule to ensure it.

D6 Titles

Titles give social benefits or personal boons.

1d6

Title

Requirement

Effect

1

Hero of the People

Spend a night without sleeping trying to save a town from destruction.

You do not need to spend money for lodging and food in towns.

2

Saviour of the Small

Rescue someone significantly shorter and weaker than you.

If you shield someone with your body or shield, they are immune to damage until you stop.

3

The Dashing

Save two or more attractive people at once.

Anyone you find endearing or attractive who you act heroic or chivalric around has a 3-in-6 chance of falling for you.

4

The Forgiving

Save a witch.

If you defeat someone in battle and give them mercy, they will repent and work to redeem themselves.

5

Bringer of Light

Carry someone helpless out of a dungeon.

You have +2 inventory slots. You can carry another person with just 1 inventory slot.

6

The Brave

Save someone’s life through a complete accident without them realizing.

Nobody will ever assume you to be a coward or make mistakes. You get the benefit of the doubt in all situations. 

D6 Swords

Swords give magical swords (or other equipment).

1d6

Sword

Requirement

Effect

1

Dragonsbane

Slay a dragon.

1/day find a foe’s weak point (+2 AC but always crits).

2

Friendspeaker

Fatally trick an ogre.

If sheathed, allows you to change your appearance to be nonthreatening.

3

Righteous

Break a witch’s curse.

Will not harm the innocent - instead heals them 1d4 HP and removes curses (PCs are not innocent).

4

Tenebrous

Defeat a horrific monster at the bottom of a dungeon.

1-in-6 chance of eating the soul of a defeated foe.

5

Justice

Defeat an evil knight.

Any time you challenge someone to a 1-on-1 duel, they must accept.

6

The Nameless Blade

Slay a terrible king.

+2d6 damage vs royalty.

D6 Disgraces

Disgraces give magical powers and dark magics.

1d6

Disgrace

Requirement

Effect

1

Patricide

Kill your father.

Taste someone’s blood to know their lineage.

2

Treason

Slay at least 2 members of a royal family.

1/day unlock a door or chains with a touch.

3

Burning

Burn a town to the ground.

Become immune to fire.

4

Oathbreaker

Keep one promise by breaking another.

1/day, when you lie, it will be believed if it is even remotely plausible.

5

Iron Chains

Imprison an entire village.

If you have someone grappled, they cannot break free, even by killing you.

6

Heretic

Kill at least half the members of a church.

Gain +1 temporary MD (does not recover) for every 5 people you kill.

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